Another map
In the material editor, change the hdri map to the other one we've downloaded. This map has a smaller bright area, a window, so shadows will become more pronounced. As you can see, the light clearly comes from one direction.
Also note the quality of the shadows... We use the IR map as the primary GI engine, with pretty low settings. This causes the blotchy look in the shadows. It is of course more difficult for Vray to compute the HDRI GI lighting than when using a simple solid color.
This is how the shadows look like with Brute Force GI.
Of course much sharper, but this image took 20 times longer than the one with IR map as primary GI engine.
So remember that HDRI lighting can be very realistic, but that it is also time consuming. This is why many times people will use HDR maps only for reflections, and setup lighting with a simple skylight and some Vray lights. (for example as in the basic skylight setup)
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