Reflection and Frensel
So we loaded a hdri map in the vray reflection environment slot. Hit render and look at the result. The reflections are very strong suddenly, note however that the reflection of the cylinder actually looks the same as before. So the material didn't become more reflective, it just got a complete environment to reflect so the reflections are way more prominent now!
Our material has a medium grey reflection color, which means about 50% reflection strength, this is actually a lot!
But next to the reflection color is a small checkbox: "fresnell reflections". This is a very important feature. Check it and render again: the reflections look a lot less strong now.
Then change the reflection color to white and render again. You can see some of the strength coming back now.
From the vray manual:
Checking this option makes the reflection strength dependent on the viewing angle of the surface. Some materials in nature (glass etc) reflect light in this manner. Note that the Fresnel effect depends on the index of refraction as well.
So on a round object, the reflections will appear stronger on the sides than in the middle of the object. You can see it a little bit in the reflection of the cylinder.
The manual already states that the fresnell option depends on the Index Of Refraction of the material. IOR is a property in the refraction options, but as you can see in the reflection options, there is a property called Fresnel IOR which is dimmed. Next to the fresnell checkbox, there is a small 'L' which is a Link button. When it is presses, the fresnell IOR is linked to the Refraction IOR. This is the default behavior and also physically correct. When you unpress it, you can change the fresnel IOR independantly from the refraction IOR.
So for now, unpress it and change the fresnell IOR to 1.3.
Render again, and notice the reflections now: it is very clear that the centre of the object is less reflective than the sides. This is what fresnell does. the lower the IOR, the more pronounced this effect is. When you enter 1.0, all reflections will be gone... When you enter for example 16, you will get an almos mirror like surface.
In my opinion, it is a good habit to always use fresnell on any reflective material, and simply change the reflection color and fresnell IOR to your needs.
Play around a little bit with reflection color, fresnell IOR and diffuse color to see the effects on the material.
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