Set up a standard skylight scene
We will start with a basic scene setup, to clearly show the difference when switching to HDRI lighting and reflections.
What's HDRI and why use it?
A short introduction to HDRI images, explaining what they are, how they are usually made, what makes them different to normal environment images and what they are usually used for in 3D visualizations.
HDRI versus LDRI
We will also briefly show the difference between rendering with HDRI images compared to normal images, which in turn also explains why you need to use good quality HDR maps.
Different HDRI methods
There are many ways of implementing HDRI maps for lighting and reflections in 3dsMax and V-ray. We will show all of them, with their advantages and disadvantages.
Perfect splotch free shadows!
V-ray has some clever ways to deal with HDRI maps, so you can get very clean shadows AND fast render times at the same time. Instead of using all kinds of tricks to get splotch free shadows, we will simply use Vray's power to clean things up.