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Q - There are many hdri maps on the internet (even for free!), why should I buy yours?
A - There are many reasons:
These HDR images are good quality and very low priced, compared to many packages available on the net. Here are a few facts about the Aversis HDR images:
- Very High Dynamic Range
Many HDRI's fail to capture a very wide range of light. You can easily see this when opening the HDRI in Photoshop or HDR Shop, and lowering the exposure of the map. The brightest areas should stay bright even when the darker regions already turn to black. Especially when the sun is involved, you should see a tiny spot of light in a completely black image. Many HDRI's however have their brightest areas fading to grey when you lower the exposure. This means that they don't capture the full dynamic range of the scene, which will reflect in poor shadows and less realistic reflections.
- High Resolution
All the maps are 4000*2000px Equirectangular images. This resolution even allows you to use the HDRI as a background image (not for high resolution prints though). This resolution is more than enough for highly detailed reflections and very accurate lighting solutions.
- Perfect Image Quality
Since these maps are not created with a mirrored ball, image quality is very good and there are no artifacts caused by photoshop editing while trying to mask out the photographer, or trying to blend different maps together.
- Preview Options
For each HDRI you get a small preview of the complete map, and even a panoramic viewing option for the full 360° images. There's also a rendered sample so you can inspect how lighting and reflections will look like on different materials.
- Discounts for volume sales. The more you buy, the bigger the discount. Read more here!
Q - How did you create these hdr images?
A - I used different ways to create them. The free hdr images were shot with the help of a mirrored ball. These have the lowest quality since hdri's created this way almost always contain artifacts. You need a very good setup to be able to mask out the photographer and to make sure you cover the full 360° environment. I didn't have a perfect setup however and I didn't bother to mask myself out, so that's why I offer them for free.
The 180° skydomes were shot with a circular fisheye lens pointed straight up. This is the ' quick' way to make hdri's, but they only contain the top half of the environment. Most of the time you don't need the bottom half since it's hidden under the groundplane in your 3d scene anyway (as in the rendered examples in the hdri gallery). Quality is very good because there is no stitching or chrome ball involved.
The 360° spherical images are also shot with a circular fisheye lens, but this time at intervals of 120°. Later I stitched them together with specialised software, which results in a perfect 360° environment map, without artifacts, without the photographer in view.
Q - What mapping type should I choose in my software?
A - This can have different names in different software packages... Here's the correct way in V-ray for 3D Studio Max:
-360° spherical hdri's: select "spherical environment"
-180° skydomes: select "spherical environment"
-Free hdri maps: select "mirrored ball"
Here is a Vray tutorial on using hdri maps.
Q - How should I use these maps in my 3D software?
A - This is also very different for each package. In general, you can use hdri's for three things: lighting, reflections and background. Usually if you put the map in the general background of your scene, it will be used for lighting and reflections too. Sometimes you can (or you have to) specify the lighting, reflection and background seperatly. Please consult your programs manual for more info. Here is a Vray tutorial on using hdri maps.
End User License Agreement (EULA)
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